Back to Scratch projects

Catch the Dots

In this project you’ll learn how to create a game in which the player has to match up coloured dots with the correct colour of the controller wheel.

Start project Download lesson plan PDF
Catch the dots

What you will learn

  • How to choose random items from a list
  • How to use variables to track speed, lives, and the player’s score

What you will need

  • A computer capable of running Scratch 3
  • Scratch 3 (either online or offline )

Curriculum alignment for this project

Use this guide to see how Code Club delivers on the NDTC.