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Target Practice

In this project you will use Python, with the p5 graphics library, to draw a target and score points by hitting it with arrows.

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Target Practice

What you will learn

  • Personalise your game with RGB colours
  • Use conditional statements (if, elif, else) to make decisions
  • Position shapes with x, y coordinates

What you will need

Supporting material

Curriculum alignment for this project

Use this guide to see how Code Club delivers on the NDTC.